Sweaty Imposter

TCP Versus UDP

TradeoffMidSeniorUpdated

Real-time multiplayer game where player positions update 60×/sec.

Short answer: UDP. Stale position packets are useless: you want the newest, not retransmits of old ones.

The Two Options

A

TCP

B

UDP

Drill This: Your Pick First

The Better Pick

Option B

UDP

Stale position packets are useless: you want the newest, not retransmits of old ones. UDP avoids head-of-line blocking from packet loss.

When the Other One Wins

TCP

For chat, file transfer, or game inventory updates where every byte must arrive in order, TCP reliability is required.